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1. Citadel Iteration - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely? Because that would basi...
- by Justin Cody - at 2017.07.11 01:00:42
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2. Citadel Iteration - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely? Because that would basi...
- by Justin Cody - at 2017.07.11 00:58:12
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3. Citadel Iteration - in Player Features and Ideas Discussion [original thread]
edit incoming
- by Justin Cody - at 2017.07.11 00:57:22
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4. Citadel Iteration - in Player Features and Ideas Discussion [original thread]
2 factor citadel iteration 1 - Timers - W-space timers are fine - no ADM benefits K-space timers are too long - reduce Astrahus 2 days total all timers, fortizar 3-4 days, keepstar 7 days (14 if capital system) timer invuln windows should only b...
- by Justin Cody - at 2017.07.11 00:00:45
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5. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: I somehow have the feeling you have a PL main who was helicopter dicking on anything in range before supers became really available at large as they are now. Not sure why. Well you'd be wrong.
- by Justin Cody - at 2017.07.10 23:59:37
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6. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Cyno's need a spool-up timer (not covert ops). I'm sick of the lame bait cyno hunting that has zero risk. You can't kill a cyno ship fast enough to matter these days if you're out in a small gang. It isn't skill - its bullshit - you can't roam for...
- by Justin Cody - at 2017.06.28 03:39:14
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7. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Tiberius NoVegas wrote: is this guy for real? Only kinda - mostly sick of supers stepping on every other ship role from dreadnought down to hotdropping with them and volleying subcaps off the field without issue. These ships are supposed to ...
- by Justin Cody - at 2017.06.28 00:00:33
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8. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
then just change everyone's current ships to supers - and allow supers in high sec. All problems fixed!
- by Justin Cody - at 2017.06.26 01:35:56
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9. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
Imbalanced role slaughtering things: Supers with NSA fit blapping the one class of ship that can hold them consistantly - the interdictor and consequently every other sub. Supers are being used in teh way you'd want to use battleships (if bat...
- by Justin Cody - at 2017.06.26 01:01:10
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10. Sticky:Dev blog: Color Blindness support is coming to EVE Online - in EVE Information Portal [original thread]
CCP Phantom wrote: Color blindness can severely affect the readability of an otherwise great user interface. In EVE, we now would like to improve the UI in such a way that color blind people can adjust the color scheme to their needs. Check ou...
- by Justin Cody - at 2017.05.18 23:01:21
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11. New/ Additional Polarized/Tech 3 Warp Scrambler - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: So.. What the counter play? No you don't play against each other but you can always refit, use eccm script to make it harder etc - lots of counter play - also remote eccm from fleet members and other things that factor i...
- by Justin Cody - at 2017.04.13 05:38:38
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12. New/ Additional Polarized/Tech 3 Warp Scrambler - in Player Features and Ideas Discussion [original thread]
So with the meta currently favoring "60km or go home" outside of the tech 3 cruiser market I have had some thoughts - perhaps to go along with some of the newer additions like Polarized weapons and Stasis Grapplers. We need (in my opinion) some f...
- by Justin Cody - at 2017.04.13 00:53:46
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13. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
I am ok with this.
- by Justin Cody - at 2017.04.01 19:45:04
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14. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
sens1 wrote: Is it intended that the dread does not have the armor or turret capacitor bonuses the revelation does? Without these its basically a useless, capless, anemic brick. Use the force...erm Nos I mean use the nos!
- by Justin Cody - at 2017.03.30 08:30:07
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15. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi M8s, With the 118.6 release, we're making some tweaks to a bunch of capital gameplay. We would love your feedback! Carriers & Fighters Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb abili...
- by Justin Cody - at 2017.03.03 21:47:27
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16. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Ted McManfist wrote: Did the ultra risk-averse 5,000 m/sec kiting people cry too loud? yeah but its probably right to do even though I don't like it. I will HTFU and adapt. fly Lachesis etc. Now please make the Lach useful as armor tanker a...
- by Justin Cody - at 2017.02.24 00:24:09
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17. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
And so the cancer is out of remission!
- by Justin Cody - at 2016.10.11 19:40:53
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18. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
CCP Falcon wrote: We are currently aware of an issue with the distribution system that populates New Eden with deadspace sites and wormholes. Our programmers are currently looking at the issue, and we hope to have it resolved soon. At this st...
- by Justin Cody - at 2016.06.29 21:39:12
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19. Today's patch notes and transparency - in Player Features and Ideas Discussion [original thread]
WTF is this CCP. This is not a patch note - this is being deliberately vague. Patch notes for May 2016 release 2016-06-07 10:41 Patch notes for May 2016 Release 1.3 Published on Tuesday, June 7th, 2016 Defect Fixes: Miscellaneous: A few small ...
- by Justin Cody - at 2016.06.07 21:57:22
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20. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Carriers are dumb at the moment. HIC's despite the long scram are ridiculously vulnerable to being volleyed as are interdiction destroyers. I'm not sure if CCP has really addressed the N+1 situation that existed before properly. It was a good star...
- by Justin Cody - at 2016.06.07 21:52:34
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